Arma 3 spawn ai on trigger

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Another note that most may not have figured out. It can be a really powerful module so I'd like to see it explored more by people who get how to do this stuff much better than I do. I've been asking about this in the UPSMON thread but I have had trouble finding any sort of documentation for this module that I think it may warrant its own thread. I have a very basic understanding of scripting and and all that stuff, so I could be missing something obvious but my understanding is that the expression field should be doing it. Discussions Rules and Guidelines.I've been trying to figure this module out for the last few days - mostly, I cannot figure out how to modify a unit or a group's initialization code when they are spawned from this module. Thank you so much!!! Per page: 15 30 Date Posted: 23 Apr, am. Hell yeah! I thought i never recieve an answer. Instant battlefield with bots nstyle play. Its great to just lay some opfor and blufor spawn modules each side of a town and some sectors in the town. You can bend it to your will a bit by just having one sector thenm they will just move there from the spawn point and defend it.

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AI spawned from the spawn module will attempt to capture the sector if its neutral or under enemy control. You can set it up like battlefield with the sector control modules. How can i do that? Haven't found anything useful yet. Home Discussions Workshop Market Broadcasts.